343 Industries Studio Head Chris Lee addressed concerns about Halo Infinite's graphics in an interview. The recent demo for Halo Infinite has many fans comparing it to Halo: Combat Evolved, for better or for worse.The upcoming title is meant to act as a "spiritual successor" to the 2001 game, apparently right down to the graphics.Accompanied by Halo Infinite's Combat Evolved reminiscent box art, it's clear that 343 Industries is trying to take a step back and return the franchise to its roots. Even for a GPU like the Xbox Series X's, this will present challenges. Indeed, the gameplay trailer does seem to show a very, very slight shift in TOD during the action. The debate about the state of Halo Infinite rages on days after its gameplay debut at the Microsoft Xbox Games Showcase. So we did. to show you what 4K gaming actually looks like we needed to build our own platform But what we're seeing in the gameplay slice would not apply equally to all parts of the game - it is a dynamic lighting system, after all. Games like Crysis 3 have been doing this since 2013, and it can be done cheaply even in screen-space, as the Call of Duty games demonstrate. Many fans noticed that Halo Infinite practically looked like a last-gen game, in terms of overall visual quality. However, the game seems to be in much better shape now, according to members from the Halo Infinite art and graphics team in a brand-new blog post. 343 Industries has heard these criticisms and they have a response. The first Halo Infinite campaign footage was released during the July 23 Xbox Games Showcase, and people commented that the graphics left something to be … Halo developer acknowledges disappointment about Infinite’s graphics, says “your voice matters and is heard” by Laurent Giret Email Twitter: @LaurentGiret Jul 29th, 2020 in News For starters, Xbox One and Xbox One X versions of the game would not have the horsepower to get the job done - but some might say that this is OK. After all, we want to see a generational difference from a literal 'halo' product like this one. Let's put it this way: would you rather have old-style lighting techniques at 4K or next-gen lighting technology at an upsampled 1440p? Dynamic lighting is a big addition - but there are downsides. Find out more about the benefits of our Patreon. It has been noted that apart from pop-in and other visual problems, Halo Infinite's graphics was something that triggered them the most. Fine detail is only one element of the presentation under fire though. Halo Infinite will now release in fall 2021 with improved graphics By Sherif Saed, Wednesday, 9 December 2020 09:34 GMT Share on: Facebook Twitter Reddit Things have gone even further with fans comparing Halo Infinite screenshots to PS4's The Last of Us 2. I hope the message gets through that the reaction to the Halo Infinite reveal isn't down to this format - which is exactly what we want to see - but rather down to the content. Related: Halo Infinite: Everything We Know About The Villains. Image Source: 343 Industries. It's not incredibly complicated why there's fan backlash, however, as a lot of it boils down to the promised performance of the Xbox Series X. Halo 5: Guardians was an incredibly divisive game, which means expectations for Halo Infinite are already high. At this point, it's too hard to say if Halo Infinite's graphics have been properly shown off. Dynamic lighting systems are very heavy on the GPU and as realistic as it is, there is one big limitation - and I believe that's the core reason for the Halo Infinite gameplay slice presenting as it does. 343 Industries and Microsoft release the first campaign gameplay trailer for Halo Infinite, with many fans complaining about the graphics. You can find him on Twitter @Solfleet. It doesn't scream next-gen to me, but I'll leave that kind of analysis to Digital Foundry. It'll be interesting to see where Microsoft and 343 go next in marketing Halo Infinite and what changes could be made for a game that's been in development for years, with only a few short months left until it ships. Halo Infinite is coming this year, but some fans are worried about the game's graphics. Looking at terrain positioning and the time of day, the sun is positioned close to the horizon level with a lot of intervening hills or trees. The opener subsequently garnered a lot of criticism for the graphics, that looked questionable at best. Will you support the Digital Foundry team? When Microsoft trots out its absolute biggest game and it falls well below that most powerful ever idea, it's understandable that fans might be worried. The graphics are going to improve, and Halo Infinite has been confirmed to have the biggest campaign yet in the franchise. Comments for this article are now closed. Here's why it's getting backlash. Halo 5: Guardians was an incredibly divisive game, which means expectations for Halo Infinite are already high. But over and above the graphics analysis, I really hope that the reaction to the Halo Infinite gameplay demo does not stop developers from using events like the Xbox Games Showcase to actually show their titles running, to give us a sample of the actual game experience when so much of the show content was trailer-based or even devoid of actual game graphics at all. Halo Infinite. Never miss a thing. On July 23, 2020, Microsoft held its Xbox Series X games showcase, which gave fans their very first look at Halo Infinite gameplay. Unfortunately, the only 4K60 asset available is still a compromised YouTube video but the point undoubtedly stands: reviewing the ultra HD version highlights a lot of detail that was blurred and smeared into non-existence via the livestream - and we do recommend checking out the better quality version. Considering the game is still in development 343 Industries may have more fine-tuning to do, but that won't stop fans from comparing Halo Infinite to other games in the series, and games on other platforms. Halo Infinite was always not a next gen exclusive game, because the development started in ~2015 iirc. What we do know is that the title is set to evolve across its lifetime and that a ray tracing upgrade is in development - my hope is that the transformative effects RT is capable of are deployed for global illumination, but obviously, the ball is very much in 343's court. Metro Exodus's lighting faces many of the same challenges seen in Halo Infinite - and it also demonstrates how real-time ray traced global illumination can be a game changer. With some form of tracing to help indirect lighting and areas in shadow, Halo Infinite would be a dramatically different-looking game compared to what we've seen so far. However, that bandwidth isn't free and so we charge a small monthly Halo Infinite Graphics Analysis – Slipspace Engine Shows off its Technical Prowess. Instead, because the much of the action takes place in a valley or dell, the sun's light is obscured. However, there were other aspects of the presentation that I hope the studio could take a look at. The main criticism levelled at the game seems to be that it looks 'flat' and 'current-gen'. The simple answer for Infinite's backlash boils down to graphics and presentation, and how unimpressive the gameplay demo was. The Xbox Games Showcase opened with the highly anticipated Halo sequel, Halo Infinite. The Xbox Series X has 12 teraflops, and can even outstrip the PS4 in terms of raw specs. 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The Microsoft event did a great job in telling us about the length and breadth of the platform holder's offerings and the value of Game Pass - but fell dramatically short in showing us what really matters: how the games actually play. The end results can be spectacular, but there are many downsides - like dynamic objects being lit entirely differently to static ones, leading to visual discontinuity. Our videos are multi-gigabyte files and we've chosen a high quality provider to ensure It's also very time-consuming to precalculate and even the smallest changes add hugely to iteration times. Is Sora the Next Smash Bros. DLC Character? Xbox Series X has hardware ray tracing for a reason and if the game does receive an RT upgrade, I really hope the power is spent on global illumination over and above other aspects such as reflections. In motion, it looks fine. In order Sometimes we include links to online retail stores. 343 opens up about Halo Infinite's graphics and art style. Calling out Halo Infinite looks, many fans expressed their disappointment on social media. using state-of-the-art capture systems and bespoke software to show you how well Rocks, grass and even far-off fog billboards exhibited jarring pop-in. It's easy to see, however, how this presentation may not have been representative of the actual game. A one-stop shop for all things video games. He’s been writing and podcasting about games for over a decade, and he’s a graduate of the Metropolitan State University of Denver in the Journalism program. Xbox ONE X released in 2017 just to show you how long ago this was. A Halo developer has addressed concerns. Beyond indirect lighting, the next largest point to look at is level of detail. I know what my answer is to that particular question. For a game that could be console-defining, this sequence of bad news has been difficult for fans. Ray-tracing radical, Turok technophile, Crysis cultist and motion-blur menace. 343. The 10 most popular stories of the day, delivered at 5pm UK time. On top of that, the live stream itself had a rough presentation and had slowdown at multiple times during the Halo Infinite demo, which only made matters worse. If you click on one and make a purchase we may receive a small commission. The main push and pull is about the graphics … They weren’t bad by any stretch of the imagination. First of all, initial impressions matter and beyond the rendering on display, Halo Infinite's presentation suffered significantly from the low quality livestream - the way that most of the audience will have initially experienced the content. A system like this is entirely at odds with the most standard static lighting system - where The Last of Us Part 2 exhibits one of the best examples. Unfortunately, the footage didn't exactly impress a lot of fans and even drew quite a bit of backlash for Xbox. mainstream media are reporting about the mixed reactions, suggested Xbox games marketing GM, Aaron Greenberg. What we saw in the demo was locked to 3840x2160, but it's now confirmed that we were looking at a PC build, not a console one. Questionable Halo Infinite graphics explained. Native 4K at 60fps entails rendering 8.3m pixels every 16.7ms and lots of vegetation or pixel-sized triangles can easily tank the frame-rate. Thank you. Metro Exodus can have the same problems, but the 4A game also highlights one potential solution: real-time global illumination via ray tracing. I go into this in a lot more depth in the main video embedded at the top of this page - and you'll see that this is not a problem specific to Halo Infinite. Many have criticized the game's graphics… With that in mind, I don't think the bulk of the gameplay environment would be receiving direct illumination from the sun. Halo Infinite is going for a stylized look, one that falls in line with the style of the very first game. The simple answer for Infinite's backlash boils down to graphics and presentation, and how unimpressive the gameplay demo was. While many fans aren't happy about Halo Infinite's graphics, it appears that some fixes can be easily made to make the game a better showpiece for the Xbox Series X hardware. subscription fee of €5. Either way, dynamic lighting and shadowing as seen in Halo infinite is more expensive but has the advantage of processing dynamic and static screen objects in the same fashion, so nothing sticks out, everything is treated equally and the scale and scope in lighting options in-game is vastly more flexible. Craig is the new meme representing Halo Infinite: a flat-faced, grey brute with a look on his face that sits somewhere between resolute and “blank”. Games like OnRush also feature fully dynamic lighting similar to Halo Infinite and it demonstrates that the vibrancy and richness of the presentation can be transformed simply through experiencing content at a different time of day - but at the same time, the indirect lighting problem doesn't go away. Maybe the resolution is just too high for its own good and perhaps dynamic resolution scaling will be used in the final game. Several fans were underwhelmed by the graphics of what was supposed to be a ‘next-gen’ title. Sure the reveal was marred by some technical issues, but it isn't just Microsoft struggling with how to properly show off next-gen games. to supply high quality 4K video for offline viewing. In short, much of the gameplay segment is taking place in shadow and that's a problem because as a general rule of thumb, video game graphics are weak in accurately representing areas in shadow. Digital Foundry specialises in technical analysis of gaming hardware and software, We think it's a small price to pay for unlimited access to If the game stands accused of looking 'flat', why is that and what can be done about it? It's a massive departure from Halo 5, which was mostly based on pre-calculated 'baked' lighting and shadows, backed up by a handful of shadow casting lights. This site © 2020 Gamer Network Limited, a ReedPop company. We're told that Halo Infinite is still far from completion and that new builds are frequent, but the dynamic lighting technology is core to 343's plans and it's hard to believe it would be scrapped or dramatically altered this close to launch. When not doing Digital Foundry things, he can be found strolling through Berlin examining the city for rendering artefacts. top-tier quality encodes of our content. The most important thing to keep in mind is that Halo Infinite is still a work in progress, and that work in progress was only hampered even more by the poor quality on YouTube. Click the button below to start this article in quick view. Apparently, the demo was also an "in-progress" version played on PC, according to 343 Industries. The latter was a point of contention when a game footage showcase of Halo Infinite revealed graphics that didn't scream ‘next-gen’ and attracted the ridicule and annoyance of Halo fans. Mar 11, 2020 16:30 EDT Share Tweet Submit. Following the Xbox Games Showcase, the negative reception to Halo Infinite's graphics has taken Microsoft and developer 343 Industries by surprise. Halo Infinite launches Holiday 2020 for Xbox One, Xbox Series X, and PC. Finally, I'm not fully sold on some of the choice of materials: yes, the indirect lighting is a real issue in how these are rendered in this demo, but there's a lot of plastic and standard metal on display here - a far cry from the very vibrant, alien-like materials used in prior Halo games. Halo Infinite Graphics Explained by 343 After a Week of Craig Memes News So what's actually going on with Craig the Brute? It's also important to remember that Halo Infinite will run at 60fps at all times, which may lead to some slight compromises in terms of visual quality, even with the power of the Xbox Series X. Halo Infinite Dev Addresses Graphics Criticism, Shows New Visual Updates Halo dev 343 Industries admits that the Halo Infinite gameplay demo wasn't up … Halo Infinite just doesn't look right. The Digital Foundry tech breakdown on the Halo Infinite gameplay reveal. Halo Infinite's reveal definitely didn't hit the way Microsoft wanted it to, but do fans have anything to worry about? fast downloads. The compromise is that 4K60 with RT may well be beyond the power of Xbox Series X - but in an era where image reconstruction and temporal super-sampling can produce such exceptional results, it's a trade I'd prefer to see. Thanks for taking part! The DF team sit down to talk about the Xbox Games Showcase and the reveal of Halo Infinite. All Rights Reserved. Halo Fans Are Not Happy About Halo Infinite's Graphics. However, character models and close-up textures looked particularly rough during the presentation; like the Brute that's now become a meme. Ever since it's reveal, Microsoft has been calling the Xbox Series X the "most powerful console ever." By Alessio Palumbo. Related: Halo Infinite Marks Start of Next 10 Years of the Franchise. While it was just a gameplay reveal, the reason it hit so hard with fans is because of Microsoft's entire messaging plan around the Xbox Series X. The gameplay section shown off was entirely outside, whereas an indoor segment may have looked better. Xbox Series S|X were in very early planning during that time at best (2015) and nobody targets hardware so far out and uses the unknown power for gameplay elements. Even then, though, fans might be limited by the hardware they use. It's a bit worrying considering Halo Infinite is Microsoft's big title of the year, and it's headlining launch title for the Xbox Series X. This is a small feature with big visual gains I'd hope to see considered for Xbox Series X. Since Halo Infinite's reveal, 343 Industries has recommended that fans go back and watch the 4K version of the trailer, to see its "full fidelity." 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Halo Infinite's eight-minute gameplay demo made some waves in the gaming world, and not the good kind.The reception of the trailer was mixed, to say the least. He’s been diving into RPGs ever since discovering the Final Fantasy series at a young age. The go-to source for comic book and superhero movie fans. Not only that, but in a world where games are mostly using physically-based materials reliant entirely on their interactions with light, the texture assets won't look at their best either. Even going to the official website the first thing someone sees is "fastest" and "most powerful." If that's the case, a lot of the effect here is down to lighting, where 343 Industries' new Slipspace engine transitions not only from a linear experience to an open world but also shifts to a fully dynamic lighting system. The reaction to the Halo Infinite gameplay reveal has been mixed. Elder Scrolls 6 Should Offer A GTA Online-Style Multiplayer Mode, Halo Infinite Backlash & Graphics Complaints Explained, Halo Infinite Marks Start of Next 10 Years of the Franchise, Halo Infinite: Everything We Know About The Villains, Eurogamer and Digital Foundry have a video, demo was also an "in-progress" version played on PC. Then there are smaller things like the lack of first-person shadows on the view weapon and the Master Chief's hands. Go back and look at it in 4K60," suggested Xbox games marketing GM, Aaron Greenberg to Inside Gaming (and picked up by IGN). With all of this in mind, we can imagine that the many benefits of dynamic lighting are also used in Halo Infinite's actual game design - of which we've only seen a very small sample. Eurogamer and Digital Foundry have a video going over the gameplay in detail and talk about how Halo Infinite switches to a brand new dynamic lighting system. Gameplay looks great, but there's been lots of criticism of the 'flat' graphics. But over and above the graphics analysis, I really hope that the reaction to the Halo Infinite gameplay demo does not stop developers from using events like the Xbox Games Showcase to … "It's very hard to show the full power and graphical fidelity of what Xbox Series X will be able to deliver for you over a stream. Many fans noticed that Halo Infinite practically looked like a last-gen game, in terms of overall visual quality. While lighting seems to be the primary reason for the apparent 'flatness' of the presentation in the circumstances we saw in the gameplay reveal, I do have to wonder how the game would have looked had more of the action taken place in a directly lit area. Points about the graphics, the possibility of a multiplayer beta, and potential microtransactions for Halo Infinite were covered. Halo Infinite was recently shown off in -- well, I guess "all it's glory" during the recent Xbox Series X event, but man did those graphics suck. Pathfinder Lead Doesn’t Expect a Great Difference From Next-Gen Graphics After Seeing Halo Infinite. During PAX East 2020, WCCF Tech interviewed Alexander Mishulin, Creative Director for Pathfinder: Kingmaker.He made some bold claims regarding the graphics quality for Halo Infinite. With the next-generation of console drawing ever closer, Halo Infinite remains one of the biggest games of 2020. All the latest gaming news, game reviews and trailers. Hayes is a Staff Writer for Screen Rant. Halo Infinite is setting up a benchmark for ninth-gen graphics. Halo Infinite had its big gameplay reveal, but fans of the series aren't taking incredibly well to the game so far. Check out the portion of the interview regarding Halo Infinite by WCCF Tech here.. Mishulin discussed his thoughts on Halo Infinite for the Xbox Series X: “I would definitely get those. The advantage of transitioning to a dynamic lighting system is an increase in realism and more flexibility - an accurate time of day lighting set-up can be incorporated, for example. For more information, go here. It's fair to say that the response to Microsoft's gameplay reveal for Halo Infinite in its July 2020 Xbox Games Showcase has proven divisive - to the point where even mainstream media are reporting about the mixed reactions, but looking at the core rendering technologies on display in the gameplay slice, what can they tell us about the presentation? In a post to Halo’s blog, Halo Infinite team members were able to provide crucial updates to the game which include release window and graphics updates.

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