Koen: I think one of the causes for this is that when you start up Substance Painter you have a sky dome that lights up your model – but you don’t see it; the only thing you see is a black background. All models made/rigged in 3DS Max, textured in Substance Painter and made interactable in Unity. This is KOSMOS, the grumpy antagonist of SOVIET SPACE CAT, a VR prototype I’m currently working on. Learn more. Between them, they have worked on a wide range of Larian games, notably including Divinity: Original Sin 2 – Definitive Edition and Baldur's Gate 3. They’ll stick to only trusting their eyes, and that’s something you shouldn’t do, especially with PBR, because your assets can look completely different in different lighting conditions. Bone Armor by NA HO on ArtStation. I will use this on any bone I want in my game scenes... Uploaded: almost 5 years ago Updated: almost 5 years ago Version: 1 File Name: Bionic_Bone.zip Size: 21.7 MB. But we’ve really nailed that on Baldur’s Gate 3, I think. Overall, I believe that planning, prototyping, and innovation are the main pillars of success for any personal or commercial project. Also, you can look at things like tutorials that will explain how to do skin textures – but this sort of information is rarely applicable for commercial projects, because you’re always going to find yourself in a unique scenario at some point. We’d previously been creating textures in Photoshop, and everybody was used to working with that – artists preferred to stick with the software they already knew, and a lot of them didn’t believe that using Substance Painter would make much difference to their workflow. Stone_Temple. We used scanned data to create this; we therefore extracted the hemoglobin map from our photoscanned textures in order to have a solid base upon which to texture. The vein map controls the blue tones in the skin. 60 JP.Ornament Trim Brushes. Primitive yet effective, these brutal weapons are wielded by scavengers living in the icy continent. Take your skill beyond the 2D canvas and expand your artistic possibilities. Saved by ArtStation. Brushes215. You actually need to make it look slightly metallic; your metallic map needs to be gray for it to look like silk. Brushes215. When artists make beauty shots, they usually select a really dark background, with a spotlight, in order to improve the overall look of the asset. We’d make a base color map that would be free of color. If, for instance, you have snow, that should look like snow whether you’re observing it in the evening, or in full daylight, or in a dungeon. Fabric 57 Ground 29 Leather 23 Manmade 86 Metal 305 Nature 76 Organic 71 Plastic 33 Rock 104 Urban 41 Wood 37. DISCUSS. 2. The pink bucket has a darker value than the wooden frame next to it. 髪 Hair. The content and the design needs of your project should always come first. An example from Substance Painter: Additional information on the texture set settings mentioned below can be found in our Substance Painter documentation. Tools25. HOME; MY FILES; UPLOAD; LOGIN; Browse by type. Baldur’s Gate II: Shadows of Amn might look a little turn-of-the-millennium these days, but it still demonstrates everything an RPG should have – expansive locations, intriguing NPCs, and diverse character development. Below Substance Painter viewport renders you can find screenshots from. Meshes66. … Do that again by clicking on this bone. So, while we’d previously pre-blended all the colors in one map, this time we decided to split all the colors into masks and blend in them real-time in the shader, so that we can have control over their intensity and shade. And this is true of clothing, armor, vegetation, environments, and so on – if all your artists are doing their own thing, and making their textures the way that they personally think they should look, then there are no rules and the final result won’t come together. Käy Vriend. Alena: In addition, when you have a lot people working on one project, it’s hard to keep things consistent. These goggles were modeled from a real-world set, crafted by artisan Mike Brown. Lowbrow Art.. Most Popular more... SP 1 Fabric Soft Padding. This is long but lays the foundations for everything else done in these videos (there is a lot of repetition). "SP Smart Materials: Bone Pack" it's a pack of Smart Materials to use inside Substance Painter 2. Substance by Adobe | The complete suite with everything artists need to create 3D digital materials. All of them are fully customizable. Substance Painter has smart materials, smart masks and integrated bakers, and a state of the art real-time viewport. by Skrump. It is the reference solution for 3D texturing. Commercial use of the materials is permitted but nothing can be included in a asset pack or sold at any sort of asset/resource marketplace and, must be embedded components in media such as a video game, movies, or similar products. Alena: We did a lot of research for Baldur’s Gate 3 – we didn’t just jump in and assume we’d get everything right. January, 14 2021. The lips also tend to have a bit of blue in them, this is what gives them their ‘pink’ quality. by Black Sad 0. by hugo yeh 0. Explore. Home; Resume; All; Bone Weapon Set. Hobbyist digital artist. your own Pins on Pinterest. Modelled with Blender, ZBrush and Substance Painter. I added the DONTNOD color chart in the engine. Substance Share « The Free Exchange Platform » Toggle navigation. Below are examples of the properties of the map being changed in the material, which gives us a lot of flexibility for varied textures using the same maps. Sometimes it’s quite a balancing act between precisely following the rules, and deviating from the rules just enough to make things look better. Log_Substance Painter_2018.1.2+2309.msvc14.x64.standard.full.cc429acb.txt (38.1 kB - downloaded 331 times.) Bone Armor, NA HO. Continuing such a well-loved franchise would surely require a studio with some serious development chops. … I'm going to click on Master and type in back spine. I think it’s really important that people understand the concept of PBR. Mike Voropaev 3D generalist. Barad_Dur_texture. Koen: Yes, eyes are indeed the best example of that. It’s important to have a balance between red and blue in the lips to get that natural, fleshy tone. The value shift from dark to bright is clearly visible in the grayscale version. 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